Today, the use of technology in higher education has led to large investments. It is not possible to think of performing certain tasks without the help of a computer or tablet. Managing school calendars, notes and student data manually is already outdated. Can you imagine formulating proofs and works without the use of the internet?
Thus, it is interesting and important to learn about the technological innovations available to make day to day school more functional and practical.
If you still have questions about using these features, read this post and find out how it affects your educational institution.
Benefits of Technology in Higher Education The inclusion of technology in higher education significantly improves the teaching offered to students, leading to new avenues for learning. This process not only occurs in the insertion within the classroom, but also in the modernization of institutions as a whole.
Improving the educational process and the institution leads to many benefits. Firstly, the use of these technologies enables faster service. E-mails and other types of communication channels can be automated to speed up response time.
In addition, these software provide real-time numbers, data, and graphs that can be useful in making decisions.
Innovation through software New education-oriented software helps higher education institutions focus on the right activities by structuring communications with current and potential learners.
Tools such as CRM and Management Systems help reach the right audience by generating regular reports that lead to trend identification, workflow adaptation, analysis of successful marketing campaigns, and effective action planning for the future.
Through financial control software, you can access detailed information about funds and budgets in a transparent way, leading to better budgeting and cash flow optimization.
With a complete automation of operations, IES also experiences a reduction in expenses, as it is not necessary to hire several secretaries and administrative assistants.
Importance of an Educational CRM Increasingly, IES is adopting EducationalCRM to attract, retain and serve its students. This attitude can help an institution gain an advantage in a highly competitive higher education market.
Educational CRM is an incredibly powerful tool that, if used properly, will provide valuable information about your students, allowing you to build stronger, personal relationships not only with current and future students but also with alumni.
Other advantages of such technology in higher education include the ability to manage the entire student admission lifecycle from a single platform, as well as track potential leads and monitor payments.
Understanding how technology in higher education is important, you will discover how an EducationalCRM can change the entire process of capturing your Institution.
In all spaces of society we feel the presence of technology in the daily lives of people, especially young people. The advancement and accelerated development of technology has changed the world, computing has become an important tool of work and the life virtually driven by applications and social networks have influenced behavior and lifestyles.
In this scenario, the school as an indispensable institution for the socialization and training of children and adolescents has been pressured to interact with this technological universe in favor of teaching. It is clear that their use can make learning more meaningful and above all more attractive, but the mere instrumentalisation of schools is no guarantee of effective use in the educational process. As a tool technology builds nothing and is challenging teachers and managers of education systems to master not only the technologies but also all their possibilities of pedagogical use.
The speed of innovations does not always correspond to the capacity of teachers for their use and application. Factors such as lack of resources or infrastructure and also the unpreparedness of teachers, who as a rule do not have access to the technology in their training, often lead school staff to disagree as to its use and application. In order to reduce the tension between the demands that society makes on school and the school culture itself, built over years on a power structure based on the transmission of knowledge historically accumulated and transformed into curricular contents, it is fundamental to invest in Continuing education of the teacher, leaving the school community to choose between three ways: to repel technology, to appropriate mechanically the technique or to appropriate effectively the technological processes, developing the capacity to anticipate and control its effects, generating possibilities of diversification in the teaching process and learning.
Technology has transformative potential and in a context where virtual connections are responsible for the real-time circulation of an infinite range of information that can effectively transform into learning paths, the greatest challenge is to produce knowledge by investing in the protagonism of increasingly young people tuned with the changes of their time. Nowadays, the domain of technology represents one of the main means of social insertion and in a school environment where the learning contemplates this aspect of reality, the set of its influences and the interrelations that are established with the objects of learning potentiate the development cognitive abilities. The educational process thus becomes broader and more dynamic, resulting in a break with pedagogical practices based on the one-sidedness of the teacher-student relationship and the mere transmission of content from the curriculum subjects; thus allowing the democratization of spaces, the sharing of knowledge, collaboration and appreciation of the cultural and intellectual production of the community.
In the past many futurists imagined education quite different from what we have today, but the truth is that in just over 100 years few things have changed. In the image of this article we see a painting by Jean-Marc Côté, representing what would be 2000 years from the vision of the 1900s. Although very different from the current reality, this painting can anticipate the use of technology in education.
No country develops with a low level of education. In the professional training phase, the quality of education directly affects the quality of the professionals that will make up the country’s workforce. If we do not have people with solid knowledge in their areas, we will never be able to improve the quality of what we produce, develop and sell.
Education is important in every stage of human life, from the child who goes to school to learn basic things to the entrepreneur who needs to continue learning to face the challenges of undertaking.
We know that the country is not yet a great example in education. Low quality, difficult access to higher education and school dropout are some of the problems in Brazil. If on the one hand this shows a difficult reality to face, on the other hand it reveals immense opportunities to undertake and build businesses that at the same time solve old problems and have economic sustainability.
It is commonplace to say that investments and efforts are needed to improve the quality of education and change the Brazilian reality. But if it depends on the motivation of the entrepreneurs in this segment, this will be done very quickly. We have fantastic examples of people who are seeking to overcome these challenges and accelerate the country’s growth.
Entrepreneurs’ creativity is being used to improve the quality of education.
Check below some startups that were accelerated in 2017 at InovAtiva and are transforming the sector To taba Taba is a company specializing in curating children’s and young people’s books, focusing on the training of readers, which offers a book signing service.
Agenduca Agenduca is a digital school calendar app that provides a simple and fast way for communication between schools and student parents.
AudioSaga AudioSaga is a platform that enables the development of interactive audio books by voice commands. Through the headset of the mobile phone or the bluetooth of the car, the user “talks” with the application and decides the direction of the stories, making the experience much more immersive. AudioSaga makes audio books more attractive and interactive, which today is the fastest growing publishing modality in the world.
Vocational Bearings The startup offers online counseling services for young people in the pre-university entrance exam and assists their higher education institution in finding and capturing the ideal student. The startup has developed a methodology to identify the preferences of each student and indicate the courses that he can really like, minimizing the possibilities of dissatisfaction with the graduation and consequent evasion.
ToysBox Educational toys signing club that delivers toys that aid in the social, cognitive and emotional development of children between 1 and 8 years old. The toys are sent in a personalized box with the child’s name and vary according to their age group. The selection is made by specialized professionals and the sending occurs according to the chosen plan and will always arrive as a surprise. In this subscription model, the toy is owned by the subscriber and no exchange or return is required after a certain period.
Falling to File
It is a platform that helps young people discover the course and profession they want to pursue. To do this, it provides information about the courses and connects students with mentors of each profession.
Cronos Cronos is a web-based solution for preparing school schedules. It is used by educational institutions, such as schools, colleges and technical courses to automatically elaborate their school hours. Cronos has algorithms that automate the task of preparing the schedules, the user fills the information and the system creates the schedule in a few minutes. The solution eliminates shocks, unworkable hours of teachers and is able to suggest changes in the register to reach the most suitable time possible.
Enem Game Premium Enem Game is a digital educational game for high school students preparing for the ENEM test. Enem Game Premium offers increased student engagement and engagement through content profitisation. The solution combines competitiveness, interactivity, rewards and motivation, increasing the study time in extraclassic exercises, with a consequent increase in learning efficiency.
Eruga Training 4.0 Eruga is a training management platform that uses Virtual Reality to simulate any type of situation and through an algorithm, we decrease the learning curve and the operating turnover. At present the training in companies is done in an imprecise way, without engagement and because the newly hired employee has no practical experience. In this way we reduce the risks and attribute value to the training with the generation of metrics and reports for the operational manager.
Go Educa A platform for educational content in video, text, questions and images integrated into games. From the analysis of profile and goals of the students and the school, GoEduca presents educational games in an immersive way. The platform enables schools to increase student engagement and performance, to obtain targeted reports of student performance and interest.
Innervision Technology-based company that at the moment is focused on the development of University Success, a solution to solve the problem of university evasion. The collaborative platform connects teachers, coordinators, and managers to increase the student’s chances of success during the university journey.
mLearn The mLearn Mobile Education Platform is a system that allows you to generate Android applications and IOs with content of various types. The system was designed with a gamification module that allows you to score challenges, achievements, providing medals, changing levels and competing with other users. The platform aims to increase the student’s engagement with the teaching-learning process and, consequently, increases the retention of transmitted knowledge.
Proesc Proesc.com is an online school management platform that integrates the financial, administrative and pedagogical activities of educational institutions. It carries out a complete management, which involves, management of classes and enrollments, issuance of school reports, declarations, bulletin, history; issuing of boleto bancário and school financial management with bank integration and automatic collection of school fees; electronic class diary with offline application, pedagogical coordination, schedules, calendar; application for parents and students, consultation of grades and frequencies, financial situation of the student.
Online Pauta It is a technology for face-to-face classes, or creation of courses 100% online, free or paid, quickly and simply.
Prol Educa It offers a service of capturing students with focus on filling vacancies of the groups already formed in the partner teaching institutions. Prol Educa is focused on people who want to study in a private institution or realize the dream of studying in the best institutions, and enables this entrance through the discounts given in tuition. The differential of the startup is in the procedure of face-to-face approval of the candidates, students who prove income of lower compatibility with the monthly payment in full value, good attendance at school, good grades and good behavior are benefited.
Online Writing Online Writing is a writing correction tool for the National High School Examination (ENEM), Vestibulares and Contests. Every year, more than 8 million students take the ENEM test and the 2014 data shows that 537,000 students took zero in the essay that is worth 20% of the total mark of the exam. Online Writing was the first solution to solve this problem by offering an online and innovative platform with specialized professionals who correct student essays (B2C), and schools (B2B) with the specific comments of each exam, tutoring and affordable price.
Up Edu – Universe of Possibilities
The UP is an application that shares experiences, tips and opportunities for professionals for students: as a Netflix for career choice. Young people today find it very difficult to choose an undergraduate and career course, often make decisions that are not very conscious and based, which generates fear, anguish, frustrations, less use of their potential and high rates of abandonment or change of course. The UP solves this problem by allowing the sharing of knowledge and experiences, the exchange of information between students and professionals, the inspiration between “real” people, thinking about professional performance beyond choosing the course and college and knowing reality ( market and day-to-day) of the professions from the perspective of more than one professional.
Voix – Social bullying game
Voix seeks to combat the problem of bullying by giving support to the teacher to promote the debate about the acceptance of diversity with students from 12 to 17 years in a classroom, through a game, a test and a platform.
Welearn is a smart platform for sharing knowledge that connects users to the best content on the subjects of their personal and professional interest. We help companies, educational institutions and organizations distribute and organize relevant knowledge so their employees, students and members can achieve their goals. Currently available platforms are essentially focused on virtualizing traditional learning environments and formats, leaving behind or having a very superficial involvement with the real goals of people, companies and organizations. We have a strong appeal in the use experience, which is thought to the smallest details and offers multiple points of contact with knowledge, with refinement by artificial intelligence.